TIME-LIMITED PREORDER 249$/EUR

UNTIL 15th NOVEMBER, EACH UNIT SIGNED AND NUMBERED BY THE MATH SERIES TEAM

PRE-ORDERS OPEN UNTIL NOVEMBER 23RD.
SHIPPING EXPECTED JANUARY 2027

WATCH THE LAUNCH VIDEO

Start with WHITE NOISE, then explore 30 additional NOISE ENGINES – designed to produce a wide variety of broadband signals – from digital glitches, electrical sounds – all the way to organic textures such as wind, thunder and fire.

Each engine provides a different foundation for all further signal processing. 

Use the CHAOS, STRENGTH & SPECTRUM knobs to shape the texture before it reaches NOISEDRIVE and NOISEVERB.

This relationship is central to the pedal: changing the noise source changes the behaviour and character of the effects built from it.

NOISEDRIVE cross-pollinates your instrument’s signal with the selected noise source, transferring its various textures onto your instrument’s sound.

Three processing styles explore this interaction:

The green DRIVE PAGE provides four controls:

NOISEDRIVE has its own footswitch. 
Press & hold to engage FEEDBACK – producing a wild and unpredictable wall of noise.

NOISEVERB uses the same shaped noise source to construct textured reverberation. Its independent blue VERB PAGE offers three processing types:

Four controls for how the reverberation develops: 

The noise engine itself acts as the underlying foundation of the reverb’s sound. Therefore – any changes made in the NOISE TEXTURE, CHAOS, or SPECTRUM – will feed into the reverberation process, giving you a virtually endless range of imaginary spaces to explore.

NOISEVERB has its own footswitch. 
Press and hold to engage FREEZE, capturing and sustaining the reverb texture.

With no instrument connected,
NOISE PEDAL 
also operates as a standalone noise generator.

With no instrument connected,
This allows you to explore the engines directly by engaging the pedal without any input plugged in shape their output & play the NOISE Engine as an instrument in its own right.

Using a 3.5 mm MIDI connector lets you play the NOISE modes as a parapronic noise synth engine.

The built-in IR optical proximity sensor turns physical movement into parameter control.

Assign any number of knobs across all pages, with each parameter moving in either direction. A single gesture can reshape the noise source, alter the multiplication process and change the reverb simultaneously.

Use it for subtle, spontaneous modulation or make it central to the performance. Create abrupt noise glitches, sweep through resonant textures or transform an entire effect combination with your hand or foot.

Press both footswitches to
enable or disable the sensor.

SPECIAL TIME-LIMITED PREORDER PRICE 249$/EUR

UNTIL 15th NOVEMBER, EACH UNIT IS SIGNED AND NUMBERED BY THE MATH SERIES TEAM.

PRE-ORDERS OPEN UNTIL NOVEMBER 23rd SHIPPING EXPECTED JANUARY 2027.

TIME-LIMITED PREORDER 249$/EUR

UNTIL 15th NOVEMBER, EACH UNIT SIGNED AND NUMBERED BY THE MATH SERIES TEAM

PRE-ORDERS OPEN UNTIL NOVEMBER 23RD.
SHIPPING EXPECTED JANUARY 2027

WATCH THE LAUNCH VIDEO

Start with WHITE NOISE, then explore 30 additional NOISE ENGINES – designed to produce a wide variety of broadband signals – from digital glitches, electrical sounds – all the way to organic textures such as wind, thunder and fire.

Each engine provides a different foundation for all further signal processing. 

Use the CHAOS, STRENGTH & SPECTRUM knobs to shape the texture before it reaches NOISEDRIVE and NOISEVERB.

This relationship is central to the pedal: changing the noise source changes the behaviour and character of the effects built from it.

NOISEDRIVE cross-pollinates your instrument’s signal with the selected noise source, transferring its various textures onto your instrument’s sound.

Three processing styles explore this interaction:

The green DRIVE PAGE provides four controls:

NOISEDRIVE has its own footswitch. 
Press & hold to engage FEEDBACK – producing a wild and unpredictable wall of noise.

NOISEVERB uses the same shaped noise source to construct textured reverberation. Its independent blue VERB PAGE offers three processing types:

Four controls for how the reverberation develops: 

The noise engine itself acts as the underlying foundation of the reverb’s sound. Therefore – any changes made in the NOISE TEXTURE, CHAOS, or SPECTRUM – will feed into the reverberation process, giving you a virtually endless range of imaginary spaces to explore.

NOISEVERB has its own footswitch. 
Press and hold to engage FREEZE, capturing and sustaining the reverb texture.

With no instrument connected,
NOISE PEDAL 
also operates as a standalone noise generator.

This allows you to explore the engines directly by engaging the pedal without any input plugged in, shape their output & play the NOISE Engine as an instrument in its own right.

Using a 3.5 mm MIDI connector lets you play the NOISE modes as a parapronic noise synth engine.

The built-in IR optical proximity sensor turns physical movement into parameter control.

Assign any number of knobs across all pages, with each parameter moving in either direction. A single gesture can reshape the noise source, alter the multiplication process and change the reverb simultaneously.

Use it for subtle, spontaneous modulation or make it central to the performance. Create abrupt noise glitches, sweep through resonant textures or transform an entire effect combination with your hand or foot.

Press both footswitches to
enable or disable the sensor.

PREORDER LIMITED-TIME OFFER: PRICE 249$/EUR

UNTIL 15th NOVEMBER, EACH UNIT IS SIGNED AND NUMBERED BY THE MATH SERIES TEAM.

PRE-ORDERS OPEN UNTIL NOVEMBER 23rd SHIPPING EXPECTED JANUARY 2027.